
Chapter 19 the First World War Test Form a Answers


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How big is the GW 2 world compared to the first chapter and others MMORPGs?
5th August 2012 (release 28th August 2012)Since Guild Wars 2 is not released yet, and won't be for another 3 weeks, no-one has yet explored the full extent of the game. That said, the first area is large, complex and an interesting learning experience.I played in beta as a Silvari Engineer, and the scope of the game will be large enough, and sufficiently complex to keep me busy for months.The size of the actual world - impossible to say, since I would expect it to be expandable, much as the original GW was. The individual areas seem to be quite large as they stand, and there is always something happening. The "local / event" system that GW2 has is certainly different to anything else I have ever seen, in that there are persistent local and occasional local events all over the area. The persistent ones are solo "missions", and one has to do all the tasks on your own. The occasional ones are for everyone to pile in and kick some higher level a$$, be it a mini-boss, or a larger number of mobs. The occasional ones seem to rerun several times an hour (the ones I have been in so far do anyway), so if you only get a low level award the first time, you can come back later for another go at it.Ask me again after a month of play, and you might get a different answer.I went back on GW1 last night . . . . still fun there!
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How can you believe in the Bible if even the two first chapter of the Bible about the creation of the world is filled with contradictions?
The first two chapters of Genesis contain different creation stories written by different people for different reasons. The reason that they were compiled together is that the compilers of Genesis, like most religious people today, didn’t see either of these stories as literal detailed descriptions of how the universe was created. The bible isn’t a science textbook and picking through it for scientific facts, whether atheist or theist, is entirely missing the point. The bible is full of morality tales and philosophical debates between Jewish groups in the ancient near east. Genesis 1 and 2 are perfect examples of this. Genesis 1 was written by the priestly cast as a story meant to explain the purpose of the Sabbath. The point of it is is that even God rests so humans should feel justified in taking a day to relax. Genesis 2 was a story that explained the connection between moral knowledge and moral responsibility. It is a morality tale that explains that one can not understand the difference between good and evil without being responsible for their own actions. Since humans are imperfect, once a person understands sin, they will innevitably fall victim to it. It was explaining 1) why it is wrong for a person to kill a person but not a tiger to kill a person. (Humans have that moral knowledge. They know better.) and 2) Why this knowledge condemns us to sin and “death” (Humans know that we are going to die. Other animals don’t. That doesn’t make death any easier. In fact it makes it harder. Humans also know when we are doing the wrong thing. Other animals don’t. That doesn’t naturally make us more morally upstanding. It just burdens us with the weight of guilt.) Genesis 2 is actually a very deep story that philosophers have been picking apart for centuries, and what they are picking apart has nothing to do with the facts presented. Those aren’t what matter to anyone who reads the bible as a religious book, rather than a bad science book.
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For fantasy-fiction writers, how would you recommend starting the first chapter of a first book in a long series? How do I properly introduce the world, characters, and plot at the same time?
There are several cliches that you should avoid, unless you really know what you’re doing.1. Writing a prologueHere’s the problem with a prologue: it describes an event that has already happened. Therefore, by default, there’s the danger that it is not so interesting and less crucial to your story. The worst that can happen, is that the reader will skip your prologue altogether.The drama in your prologue, if it exists, is artificial at best. There’s no sense of urgency or impending danger for your protagonist. Now, prologues can be done right, but this is a rare occurrence. George Martin does a good job with his prologue to A Game of Thrones, where a relatively unknown character gets killed off and we get an introduction to the White Walker threat. This is one of the rare ‘safe’ methods of writing a prologue; just kill off an inconsequential character and introduce one of the central threats or antagonists of your story.What you want to avoid are prophecies, the protagonist experiencing some kind of traumatic event and running away from it, or anything to do with magical artifacts of power that are the key to solving the final crisis in your book.2. Dropping the reader right in the middle of an action sceneWhile it is true that your first chapter is where you try to draw in and impress the reader, it would be a mistake to simply drop him off in the middle of an action scene and assume that this will do the trick. What you should remember is that the reader has no connection yet to any of the protagonists. There’s no emotional bond.So, when you start off your book with an action scene where one of your protagonists has to fight for his/her life, the reader doesn’t really care. He is not emotionally invested. Sure, if you are a fantastic writer then the action scene can still be thrilling and exciting, but it would likely have been even more impressive had it been saved for a later chapter.3. Excessive world buildingSome authors feel that they need to squeeze their entire 200-pages of world- and character building into the first chapter. You’ll often see excessive descriptions of the weather, unnecessary back stories of the protagonist, the protagonist looking in a mirror followed by an extensive description of his facial features, and the list goes on and on. We don’t need to know everything just yet.Even if your fantasy world has really unique animals, weather patterns, floating cities or pink-bearded dwarfs who live in a forest; you shouldn’t give away all your secrets in the first chapter. World building is often far stronger if you leave part of it up to the imagination of the reader.You can also show rather than tell the unique aspects of your fantasy world. For example, Sanderson introduces the storms in The Stormlight Archive not by mentioning the storms directly, but by explaining how the flora and fauna have adapted to these storms. It gives the world-building an immediate purpose - and it turns out that the storms are central to the entire plot - rather than making it feel arbitrary and forced on you as the reader.So, now that we know what to avoid, what would I recommend?Stephen King wrote:An opening line should invite the reader to begin the story. It should say: Listen. Come in here. You want to know about this.How can a writer extend an appealing invitation -- one that's difficult, even, to refuse?People come to books looking for something. But they don't come for the story, or even for the characters. They certainly don't come for the genre. I think readers come for the voice.A novel's voice is something like a singer's -- think of singers like Mick Jagger and Bob Dylan, who have no musical training but are instantly recognizable. When people pick up a Rolling Stones record, it's because they want access to that distinctive quality. They know that voice, they love that voice, and something in them connects profoundly with it. Well, it's the same way with books.[1]This is what I would say is vital for your first chapter. Make sure you get the voice of your book right.Your first chapter should be an invitation to the rest of the book, with a bit of a hook to draw the reader in, but nothing too excessive. Don’t overdo the action and the drama.You should see your first chapter as both an introduction to the story, as well as a hook and a collection of teasers and foreshadowing. It is okay to start all the way at the beginning, like Tolkien in The Lord of the Rings or Rowling in Harry Potter, but this is far from required. For instance, Fight Club starts right at the end.As long as the style and voice of your first chapter is similar to the rest of the book, and you properly introduce a central conflict in your book, then you are on the right track.Think of your first chapter as an appetizer to a grand entrée, it should be sMake him feel hungry for more, yet satisfied at the same time.Footnotes[1] Why Stephen King Spends 'Months and Even Years' Writing Opening Sentences
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Why is world war III usually considered to be the final chapter of human history?
Because major players such as US, Russia, China, etc. have nuclear weapons. If WW3 broke out by any of those countries, it is a very good chance that nuclear warfare would be used. And if nuclear warfare is used millions upon millions will die.
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What are the chapters taught in vibrant before first test micro course and how to top it?
Every year vibrant follow the same sequence of syllabus.The syllabus for first micro test is Physics-Units and Ddimension &Vector.Chemistry-Mole concept.Maths-Logarithm & some basic part of Quadratic equation.If u want to top the test then do each and every question of daily practice problem (dpp)sheets,Problem Sheets and clear all your dought...before going to test.No need to read any books and any other things.
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How much information about the story’s world/characters should you give away in a fantasy story’s first chapter?
The exposition is critical. The mood and tone you set here is the one readers may remember long after they’ve started your story. To determine if you’re giving away too much information, determine how and why the information is given. For example,“Why, I haven’t seen that dragon since I fought it in the last dimension of the multiverse” said Gandledorf.Why is Gandledorf mentioning this? Is it important to the plot? Is it character development? Could you mention it later in more depth without the reader being lost? Readers like natural dialogue, and Gandledorf is probably saying this to someone who is already aware of his many exploits with dragons. This is inconsistent with actual dialogue and this thus comes off as odd when read.Then there is non-subtle exposition: Gandledorf had not seen the dragon since he fought in in the last dimension of the multiverse (notice how you would have to use third person). Though this avoids the awkward dialogue, the other two questions remain: Why is this important and would this be better placed later in the story when more detail can be provided?If the answers are it’s not important and yes (respectively), then cut the exposition. A good example to look at is Thomas Harris’s Red Dragon, which has a good exposition and a natural flow of the dialogue within the first few pages.I hope this helped!
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