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Save countersignature beholder
a floating mass of eyes and gnarled teeth stalked the underground cave it resides in its unwilling minions work to the death for their master making sure any and every possible assassination attempt is prepared for and easily thwarted under the orders of its monstrous master welcome to how to fight and kill anything in D&D the beholder is a creature with an insane intellect its brain processes are akin to what some would call a supercomputer able to calculate any possibility regardless of its plausibility to call it a paranoid creature would be an understatement the beholder acts as a master level chess player against the entire world matching seemingly unrelated things into may huge massive explanations as to how they are connected some new settlers moving in nearby they just so happened to be on the night of the full moon it could be a coincidence to most but to a beholder they're obviously werewolf sent by a rival to try and snuff them out and to prepare he will have his minions Bork deep into the earth to locate silver to combat the werewolves when they finally strike this immense intellect is not without its benefits a beholders greatest power is found with his ability to shape reality by simply existing when a beholder rests its main eye shuts hua's tendrils of eyestalks survey looking for attackers the brain is still very much active and when a beholder dreams the reality around it changes when beholder dreams of a sub perceived death for example it will turn into a death tyrant as it will turn Undead yet it's fear of death is still very much there and real having a lash out of whatever might try to assassinate it or even come close a beholder who dreams of another beholder is an immense problem most of the time when a beholder dreams of another beholder a second beholder spawns as the exact replica of the original the holders dreams or fears the two of them will then fight to the death as the hollows are extremely territorial but rarely they turn into hive beholders when the beholder dreams of seeing himself a small miniature the beholders form out of nothing and are exact replicas of the original I'll be at about half the size because this beholder looks so much like the original the original will not immediately destroy it with extreme prejudice it will simply let it exist as a minion of its own then eventually more and more beholders rise from the original and thus create an army many beholders all of which have their own dreams and fears it's in my opinion that those are the most terrifying because not only do you have all the minions of a beholder but you also have at least a dozen mini ones as well one of the last of the main beholders i say with quotation marks is because there's an infinite amount of them is the tyrant beholder the tyrant beholder is a beholder who set aside its immediate and burning hatred for anything not itself and becomes a leader of a community of different creatures it still has all of its prejudices and lack of respect for the lesser creatures but it can at least see the use and a bunch of expendable meat sex an example of this is an thar he is a beholder who runs an thar's guild he runs an incredibly powerful guild and crime ring even though he's a beholder he also has a pet goldfish named Scylla gar who he loved so much that the guild has to replace the fish every couple of years might die so xantho doesn't immediately kill the entire guild out of a fit of rage the holders are incredibly scary down to a point where even the most skilled and dedicated adventurers think twice before taking on a bounty of a beholder but there is a way to fight him a beholder sees every possible outcome and plans accordingly so barging in is not going to do so much more than activating your endless traps and send us in your endless hordes of guards after you it's with that stealth is your best bet deactivating the traps and stealth killing anyone who stands in your way is the best way to get in the hold of strongholds or mazes of different rooms all filled with various things from living spaces to treasure when the party reaches the main chamber it won't be too surprising to see the beholder resting high above on a sheer underground walk wall in the complete dark guarded by over a dozen guards all given the best gifts the beholder could find give them the beholders national 'ti to fly and see 120 feet in the dark big cave underground super high is in the air is the best place for it to call home from there's up to the party because there's an almost zero percent chance of getting up there without alerting the beholder and that's when I go get crazy the beholders eyestalks aren't for show they're for shooting various Ray's and attacks such as a literal death ray and disintegration ray small things like sleep Ray's and charm Ray's you can attack three times around is an immensely tough enemy with super-crazy hi AC depending on how your DM wants to play it as but my advice on dealing with it is packing a ton of explosives and having your spellcasters be able to use weapons other than magic as a beholders main eye radiates a cone of anti-magic that dispel any magic and buffs with them 120 feet think it's wider the farther it goes out so a few tanks should charge it while it have the beholder focused on them while the spellcasters if possible will get behind it and try to attack it but have swords or maces just in case they get caught and they're in the anti magic cone if you're lucky enough to survive your party will have some of the best loot any monster can muster with the exception of gold dragons this loot is divided into five categories tools things that the Polar can use such as magic necklaces and magic rings that place on his eye stalks or wands that uses a nice stock to use gifts things where the beholders can't use but gives its minions like magical armor and swords hazards are usually cursed items that the beholder possesses simply because it's magical and it wants it to use against prisoners as a form of torture trophies are beholders prized possessions such as a perfectly preserved corpse of a rival beholder or as an thar SIL gar and finally clutter clutter is where all the gold and gems are classified as due to the lack of intrinsic value to the beholder and its charm and minions the holders are a danger to anyone and everyone deserve nothing more than a sword through the main eye and to be set on holy fire to rid the world of its horrendous existence hopefully this has helped you and your adventures and I'll see you next time
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