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FAQs
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What are common programming errors or "gotchas" in C++?
Plain Arrays are just as dangerous in C++ as they are in C. you can overshoot them, or give a bad index parameter and the whole thing goes off the rails.Pointers in C++ are the same pointers as in C, with all the things you need to do to make them safer to use, plus they can point to classes.Type restrictions are stricter in C++ than in C, so porting a C code base to C++ is mostly trivial unless some loose typing is involved, then you will have to be more explicit with the types.Arrays declared in C++ have their declared size as part of their type (stricter typing).int a[10] ; // type int[10] , not int*Structs are first class objects in C++ just like classes but with all public members.Struct declarations automatically generate the Big 5 default functions:Constructor,Copy constructor,Assignment constructor,Move constructor,Destructor.Function overloading is based on parameters being unique. C++ ‘mangles’ the function names internally to be unique based on return type and parameter type.Declaring an object causes its allocation and then runs its constructor. The object is fully ready once its construction is complete. If the object has members, they are constructed as well with sane default values.An object’s default initialization values for members of classes and structs:integer types set to zero;floating point types set to 0e0pointer members are not set. They must be explicitly initialized. Ifthe member will not be assigned at construction, you can specify aninitial value of nullptr in the definition or a constructor initialization list.Arrays are allocated but the values are not set if the array contents are not initialized by default. An array of class objects will have its contents initialized, but an array of ints or floats or pointers will not.reference members must be bound to initialized objects in the definition or the constructor.C has malloc() and free() — C++ has those too, but generally uses new and delete.new creates and initializes objects, leaving then in a ready to use state. If the object has initialization beyond that it is performed, then a pointer is returned.If any members of the object need initialization they are performed as well.In other words the full constructor code is performed when invoked with new.The object is created on the heap memory, and persists until deleted or the program ends.delete does a complete destruction of an object, and all its members, calling any destructors its members may have.Copying an object instance allocates a new instance and makes a binary copy of its contents. This is a shallow copy, though. If the object contains pointers or references to other objects as members, the pointers and references are copied, not what they point to. You have to write code to do the copying in that case.STL containers such as std::array, std::vector, std::string, etc, have code to automatically copy their entire contents, but custom classes need it to be written out.An initializer list is efficient in C++. If the class or struct is “trivially constructed”, that is all members are ready after calling the class constructor, then an initializer list can be used to automatically construct an instance with the members of the list. No extra copying needs to be done; the compiler will optimize the instantiation most of the time.std:string s[4] = { "one", "two", "three", "four"}; /* four std::strings are created with the contents of each char array. s is created and the addresses of each std::string instance are placed in the array. When x goes out of scope, the destructors of each element are called. */ struct K { int x[4]; int total; }; K k = { {1,2,3,4}, 10 }; // const double pi(3.1415926); // optimized by compiler double twopi = 2.0 * pi; // not optimized const double tau = pi + pi; // optimized // compiler is smart with this new syntax int a[] = { 4, 5, 6, 7, 8, 9, -1, -2, 0,-3 }; int x = 0; for(auto i : a) { std::cout << i << "\t" x = x + i; } std::cout << "\n" << x << "\n"; 4 5 6 7 8 9 -1 -2 0 -3 34 for( long x : { 0,1,2,3,4,5,6,7,8,9} ) { std::cout << x << ",\t"; if (x%5 ==0) std::cout << "\n"; } 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A C++ reference (&) is not a pointer. You have to declare a reference type with an initialization to a valid object. Copying a reference does not copy the object, but adds another reference to the object. You do not need to use pointer syntax with references; it is more like an alias than a pointer. References cannot be reassigned to any other object. When a reference goes out of scope, it unbinds from the object, but the object will still be around, bound to its declared label, until that goes out of scope, then the object destructs.Object obj; // declaration Object& objref = obj; // or references o // a becomes a reference to the input reference. void print( Object& a) { a.print(); } // both calls work // print(obj); // a is ref to obj print(objref); // a is copy of objref Object b(obj); // copy constructor Object c = obj; // copy assignment Object& d = objref; // copy reference, // objref and d refer to same object Object e(objref) // copy constructor // objref dereferenced automatically auto f = obj; // copy obj auto & g = obj; // reference obj auto h = objref; // copy obj auto & j = objref; // copy reference This makes references safer than pointers, yet you still get the pass by ref advantage, without the pointer hassle and syntax. Also you are guaranteed thatyou will not get a NULL pointer by accident passed in.C++ prefers nullptr over NULL, because NULL is a constant integer (0) so can be misused or ambiguous if functions are overloaded to accept integer parameters.nullptr cannot be converted to an integer, so always will refer to a “pointer to nothing” as intended. Any type of pointer can be assigned nullptr.The C++ template system is amazing, but it has to be able to create an actual legal C++ function or class with actual types and variables to compile. A template is not generic, it synthesizes a specific function with all the template parameters filled-out and then compiles that, from the template recipe and the parameters passed in at compile-time. It cannot ‘figure out’ at run time if the parameters are correct; it will probably catch any ambiguities though. Templates are confusing for beginners because they can not see the actual code produced by them, but eventually they get the idea that the template code is not what is being run, the actual code created by the template is run.#include
template T add(T a, T b) { return a + b; } void f() { int i = add(5, 6); std::string x("kitty"), y("doggy"); std::string c = add(x, y); } generates:template int add(int a, int b) { return a + b; } // std::basic_string is what std::string really is template > std::basic_string add(std::basic_string a, std::basic_string b) { return a + b; } template T add(T a, T b) { return a + b; } ; void f() { int i = add(5, 6); std::string x("kitty"), y("doggy"); std::string c = add(x, y); } -
What are the best free tools for Pinterest marketing?
I am the founder of a social media tool called OneUp that allows you to schedule and automatically repeat your posts on Facebook, Twitter, Pinterest, LinkedIn, Instagram for only $5 per month.I am obviously biased, but I think it is the best tool for Pinterest marketing.Here are some of the features:Posting to multiple pages - For people who are posting to more than one social network at a time, OneUp makes it easy to post to FB Pages and Groups, LinkedIn profiles and pages, and Twitter accounts, Pinterest, and Instagram (including Stories) all at once.Repeating post - OneUp gives you the option to repeat your posts automatically. This allows you to resurface old posts that otherwise would have never been seen again. Also for anyone that has a Facebook Group with daily themes that repeat every week (such as "Make it happen Monday"), OneUp makes it easy to entirely automate this.RSS feed automation - If there are any blogs, publications, podcasts, or YouTube channels that put out good content consistently, you can add the RSS feed links in OneUp, then whenever new content is posted from those places, it is automatically shared to the pages you select.Chrome Extension - Using the OneUp Chrome extension, you can easily schedule many images at once from any website, such as sunsets for example. You can choose which images from the website you want to post to social media, bulk update or individually update the descriptions and links for each post, then schedule them to be posted with a set interval (such as every 60 minutes), or choose custom dates and times for all of them.Analytics - OneUp lets you see which posts are getting the best engagement.Customizable UTM parameters - OneUp lets you customize UTM parameters so you can keep track of how your links are performing in Google Analytics.Link Shortening - Connect your Bitly account and OneUp will automatically shorten any links and allow you to track clicks through Bitly.
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What is thread and process in Java?
Thanks for the A2A. In Java, Thread and Process are two closely related term in multi-threading and main difference between Thread and Process in Java is that Threads are part of process. i.e. one process can spawn multiple Threads. If you run a Java program in UNIX based system e.g. Linux and if that program creates 10 Threads, it still one process.Another major difference between Process and Thread is that, A process has its own address space. A thread uses the process’s address space and share it with the other threads of that process.A Thread can communicate with other thread (of the same process) directly by using methods like wait(), notify(), notifyAll(). A process can communicate with other process by using inter-process communication.Thanks,Way To Easy Learn
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