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FAQs
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What is it like to have ADD or ADHD?
Wow. So many awesome answers. I share much of what has already been described:* Brighter than almost everyone around me* Learn new things incredibly fast when engaged* See deeply into problems--develop an abstract understanding of a new area so much faster than others* Very, very good at anticipating problems and making a plan. Very, very bad at executing against it.* Terribly easily distracted, always starting and abandoning projects* Information junky LOVE to learn new things* Incredibly verbal and charming when I want to be. Witty and funny.* Viciously self-critical and sometimes viciously critical of others* Hate to wait, always late, procrastinate.* Finish people's sentences for them* Only care about getting the information I need. Please don't tell me why that task isn't done. I don't care. I asked a yes or no question: Is it done? * Being mistaken for a dick because my irritation over delay and distraction is mistaken for judgment about another's behavior or their output.* C student in high school, didn't graduate college. Sometimes spent more time helping others with their homework than doing my own.* Hated to attend lecture. The information came too slowly. Detested listening to others ask questions of the teacher. Why are they so stupid? This is a waste of my time. Learned on my own time in my own way.* Undisciplined about health. Don't take care of my health for years at a time. Then flip-flop to hyperfocused. Eat carefully, exercise every day, drop 40 pounds or more, then peter out and back to sloth.* No self-control around foods. Can't eat one cookie. The only way I can eat better is to not have the cookies around.* Tried drugs as a teenager but didn't like them. I literally didn't get what others thought was exciting about being drunk or stoned. Would 100X rather waste time reading a fascinating history book or playing a strategy game than feel impaired.* TV calms me if it is engaging. Enrages me when it isn't. Commercials usually make me want to tear my eyes out. Poorly written comedy makes me want to kill somebody. I can more-or-less only watch PBS and cable TV because the programs are commercial free. Documentaries are the BOMB. Who knew earth worms were so fascinating? And I feel so much calmer while I watch...* Radio calms me if it is engaging, Enrages me when it isn't. The increased volume of radio commercials and makes me want to firebomb car dealers and other radio advertisers. I am engaged only when I get a constant stream of just the right music or engaging information from people I respect. I can pretty much only listen to PBS and internet radio today.* Movies often bore me, unless they hit the right psychological note. Can't stand to watch shoot-em-ups, blow-em-ups, superpower-them-ups, hack-em-ups. Have to watch movies that show me nuance and psychological realities. When I do have to watch silly movies with my children, have to analyze the symbolism to death. * Always felt different. Always knew there was something wrong with me. Always felt lonely. Couldn't put my finger on the problem with me.* Couldn't achieve my potential. Couldn't even come close.* Verbally Impulsive. Have great trouble concealing a negative emotional reaction.* Will freely express a negative opinion of an idea. Can't understand why that would bother the other person. After all, I was only trying to help improve the idea... * Am not strongly attached to my own ideas. They come and go fast anyways. If you shoot it down, I'll go back to the drawing board and comeback with another.* Consistently underestimate the time I need to complete tasks.The only real thing I can add to what others have written is the depression and self-doubt. If you allow it to get to you, it can be so demoralizing to lose your wallet, phone or keys every morning. To once again leave the house without remembering that form you were supposed to return to the kids school. It sucks to constantly feel you are disappointing others. It sucks to feel you don't know how to love other people because your attention wanders the moment their needs don't require your focused attention. It sucks to know you set a bad example for your children. It sucks to know in the moment you are becoming obsessed over something inconsequential and have pursued it far beyond the point of behaving productively. It sucks to feel that you are self-centered because your need to have your anxiety reassured is so important you often can't suspend it when you should.ADD is the best of times and the worst of times. Sometimes I feel so powerful because it is so easy to put that blowhard in his place by pointing out the myriad flaws in his argument. Sometimes I feel so self-confident because I don't give a fuck what people think of me so I can say what I want. Sometimes I feel so awesome because I can do things with my brain others find incredible. Sometimes I feel hopeless because I can't get up off the couch to do the simple things that must get done today.
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What is GamerGate (2014)? How did it blow up into such a giant conspiracy?
Long story, short: when proof of lacking ethics in major gaming publications was uncovered, a wall of false SJW victimhood was quickly constructed in order to hide behind and deflect any questions focusing on their corruption.Games were never cheap but their prices have gone up substantially recently. A complete game, which used to cost $40 in 2004 (or $53.50, if inflation corrected for 2018), today, by the time all the DLCs’ and Season Passes’ dust settles, will have set you back at least $150-$180. If the game is good, it could still offer you from 40 to over 100 hours of fun. If it is not good, however, this creates a real problem because returning a game is close to impossible. That is why accurate and honest game reviews are so important. And we always knew that something was not right with professional game reviews.It is not by mistake that so many big publisher games receive a far greater Metacritic score from professional reviewers than from actual gamers (while indie games receive the opposite treatment). In 2014 there was finally a smoking gun: professional gaming journalists and reviewers were caught in bed with game developers and their PR people. Both figuratively and literally. So, in order to cover up the stink, the spin-masters of the multi-Billion dollars industry quickly tried to masquerade this into a sexist harassment issue as a way to keep people from paying attention to the facts and, instead, focus on the staged “outrage”.PULLING ON A SMALL THREAD ENDS UP RIPPING THE CURTAIN:It all started with a female game developer having a string of affairs with some game journalists and publishers, which, of course would be no one’s business but their own. Oldest story in the world, anyone not directly involved would pay exactly zero attention. Only her (now former) boyfriend called them out very loudly and very publicly, by posting proof online. This made some people to take notice and realize that this was not just another case of serial infidelity but, in fact, it looked very much like the exchange of sexual favors in order to (allegedly) secure journalistic exposure and favorable reviews.The fuse was lit and the flame was starting eating its path towards the bomb. The Pied Pipers of the gaming Industry quickly realized that the mice were about to wake up on them. And they collectively tried to change their tune.THE PANIC DANCE AROUND THE LOOT PILE:The professional gaming press has cornered a very profitable niche market. And, besides direct advertising, it depends largely on early access and swag: all-paid trips to gaming conventions and press events with overly generous per diem; exclusive developing studio tours; special and collector’s editions of gaming paraphernalia as gifts that can be sold later at great profit; and, of course pre-release access to new games, because the early review gets the worm. If my competitors have access to the latest over-hyped games and I don’t, my readers will switch over in order to read their reviews on the latest triple-A title. And they will stay there. And if these incentives are not enough, good ol’ bribes rarely fail to deliver the desired reviews.Game publishers and developers have been known to secure favorable reviews for their products by reducing or closing the flow of the above. And they sure get their way: ten years ago, the Evil incArnate of the gaming industry (also known as EA) even had at least one gaming journalist fired for giving one of its games less than an enthusiastic review.So the lack of ethics was painfully real, the profits from such practices were very substantial and so any threat to them was decided to be met with an asymmetric response. As a first salvo, the most entrenched gaming press unleashed a coordinated name-calling attack against anyone who would dare question their “integrity”. It is never a good idea to indiscriminately insult your own audience but they did not stop there. Because next they called in a Rodeo Clown.It has been estimated that the money pile Jocker had amassed from Gotham City’s organized crime syndicates comprised of 6.3 Billion dollars. Well, the Gaming Industry brings in twenty times that amount every year, a growing market second only to China in size.FOLLOW THE CLOWN. FORGET THE MAN BEHIND THE CURTAIN:Anita Sarkeesian is a professional feminist who, since 2007, kept raising thousands of dollars in order to produce SJW videos on YouTube, videos whose production value could be easily matched by 15 year olds on an allowance budget. She psignNowes her controversial politics to a very small, fringe minority and that is why most of her videos have both the comments and voting options disabled. Which is her prerogative, of course. In order to keep the funding coming, however, she kept inviting, instigating and fanning controversy as a way to receive free publicity which, then, tries to turn into more funding - and, when no such reaction could be elicited, she has even been accused of creating it herself. So, even though completely irrelevant to the GamerGate scandal, she was connivingly inserted into the mix.Admittedly she was never good at anything she tried her hand at except stirring up anger in anyone unlucky enough to be exposed to her intentionally inflammatory drivel. Yet that “talent” and her gender was exactly what the gaming press spin-doctors needed in order to change the narrative. By first cultivating and harvesting the angry backlash and then focusing solely on the unethical game developer’s and Sarkeesian’s gender, they tried to turn a story about a severe lack of journalistic ethics into a story of “two poor women under attack by the bad male gamers”. It was a ridiculous smoke screen. But they were not going to be alone in blowing it.THE LIBERAL ARTS MAJORS ARE UP TO BAT:It is no secret that the mainstream media suffer a severe pro-SJW bias. Even on issues they do understand, they tend to focus on the leftist regressive aspects of them - let alone on issues, such as gaming journalism, they care and know very little about. So, even if it was besides the point and it ignored 99% of the GamerGate story, from all of Kotaku’s sister sites (Gizmondo, LifeHacker, i09, Jalopnik, Gawker, Jezebel) to Network news and the Colbert Report (not to mention the Grade-A certified SoyBoy Canadian PM), the purple-haired crowd was triggered to come out en mass to reproduce a false narrative, and, in the process, managed to obfuscate the real issue threatening to be exposed: that gaming journalism is as corrupt as the political one.Now, the people generating the fake outrage may have never been gamers but a lot of women actually are. And they strongly objected to their gender been used so shamelessly to hide dishonest business practices behind - and that is how the secondary #NotYourShield movement got started.Ever since 2014 I have deleted my bookmarks of Polygon, Gamasutra, EuroGamer and, of course, Kotaku (and all its GAWKER tentacles) and never gave them a second thought. Not only are they totally unreliable sources of gaming (or any) information, but their problematic ethics will stop at nothing in order for them to keep getting away with it.
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