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Utilizing a sales presentation platform with airSlate SignNow advantages
Developing efficient sales presentations is essential for sealing agreements, and employing a sales presentation platform such as airSlate SignNow can improve this procedure. Featuring its intuitive interface and powerful functionalities, airSlate SignNow enables organizations to simplify document signing and boost workflow productivity, rendering it an optimal selection for small to mid-sized businesses.
Employing the airSlate SignNow sales presentation platform
- Launch your web browser and go to the airSlate SignNow site.
- Establish a free trial account or log into your current account.
- Choose and upload the document you intend to sign or circulate for signatures.
- If you intend to utilize this document multiple times, save it as a reusable template.
- Access your document to make essential modifications: incorporate fillable fields or add specific information.
- Finalize the signing procedure by inserting signature fields for your recipients.
- Continue by clicking 'Proceed' to set up and send the eSignature request.
By leveraging airSlate SignNow, companies gain a signNow return on investment thanks to its extensive feature set in relation to cost. It is not only user-friendly and scalable, specifically crafted for small to mid-sized enterprises, but it also provides transparent pricing with no hidden charges.
With outstanding 24/7 customer support included in all subscription plans, airSlate SignNow is committed to assisting users in optimizing their experience. Enhance your document workflow today with airSlate SignNow and witness the impact it can have!
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FAQs
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What is airSlate SignNow's sales presentation platform?
The airSlate SignNow sales presentation platform is a comprehensive solution that allows businesses to create, share, and sign documents seamlessly. It empowers sales teams to enhance their presentations effectively while ensuring all necessary documents can be signed electronically in real-time.
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How does airSlate SignNow improve my sales presentations?
By utilizing the airSlate SignNow sales presentation platform, you can make your presentations more engaging and interactive. The platform incorporates features such as embedded signing and document tracking, ensuring that all stakeholders can review and sign documents efficiently during presentations.
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What pricing options are available for the sales presentation platform?
AirSlate SignNow offers various pricing plans for its sales presentation platform. Each plan is designed to meet the specific needs of businesses, whether they are small startups or large enterprises, ensuring an affordable and scalable solution for everyone.
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Can I integrate airSlate SignNow with other tools for my presentations?
Absolutely! The airSlate SignNow sales presentation platform supports integration with numerous third-party tools and applications. This enables businesses to streamline their workflow and enhance productivity by linking their existing sales and presentation tools with SignNow.
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What are the key features of the sales presentation platform?
Key features of the airSlate SignNow sales presentation platform include customizable templates, real-time document tracking, and electronic signatures. These features help businesses create professional presentations that allow for immediate feedback and signed agreements.
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Is the sales presentation platform secure for sensitive documents?
Yes, security is a top priority for the airSlate SignNow sales presentation platform. It employs advanced encryption technologies and complies with industry standards to ensure that all sensitive documents are protected during the signing process.
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How can I measure the effectiveness of my presentations using this platform?
The airSlate SignNow sales presentation platform provides analytics and reporting features that help you track engagement metrics. These insights allow you to measure the effectiveness of your sales presentations and make data-driven improvements to increase closing rates.
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How did Hubspot executives break the law when trying to procure a manuscript of Dan Lyons' new book?
I can't answer how, or even whether the letter of the law was broken, but there is a bigger issue here, one the book may well expose.Marketing Automation is one of the greatest cons of modern times, working to build a company to IPO as fast as possible, regardless of value to clients or their customers.Marketing Automation was originally known as Email marketing automation - simply a way to re-use emails which up until then were designed bespoke for each campaign. Eloqua was invented in the late nineties as an automation tool for mass email marketers.At the time the tech stack was transforming corporations and it seemed that sales and marketing were the exceptions, left to "human" methodologies. That couldn't be allowed. The aim was to control both and ensure that information generated was owned by the company, not just the employees, enabling deskilling. Marc Benioff and several other ex-Oracle employees created Salesforce at the same time, backed by a host of investors and adopting the Software as a Service model to get round the fact that sales teams were highly controlled on capital expenditure. In creating all three companies (Salesforce, Eloqua, Marketo) they adopted the worst of industrial age selling as the model - the Glengarry, Glenross model of not caring what the product was but bulldozing it onto people regardless of whether they needed it or not. What was being automated was the discredited industrial age AIDA model (E. St. Elmo Lewis, the adman who invented this in the early 1900s went bust only a few years later) and the sales funnel - pre-computer age, ever mind internet models. Driven by a direct mail mindset and "marketers make leads for salespeople to close".As always in an emerging field, a number of companies put innovative ideas into the market, but the ones with the most clout win out, consolidating from many to only a few. And, just like a presidential election, money equals success - so the company which the most VC funding behind it wins out.Around 2011, Marketing Automation thus became a sales and marketing war between two major companies - the out of date, rather slow enterprise orientated Eloqua and the rather more up to date, mid-market orientated Marketo. This was just as both company's products had been made totally obsolete by the mass market adoption of social media. Neither company had a suite which could handle this - indeed it wasn't known how companies could influence social networks.But the protagonists had uncovered a rich seam of people who felt they were being left behind by the SAP and Oracle invasion of companies, saw the value of having figures to back their claims of effectiveness, and could sign people up to the SaaS model without having to go through the approvals process for hardware.This was milked mercilessly by a powerful and pervasive sales campaign which borrowed much from Oracle - hard sell and who cares if it fits the need. The aim was to drive both companies to IPO or a major buyer within 18 months. To do this they flirted with untruth in the way they presented claims on how well their products handled social media, how effective they were at generating interest and how intrusive their systems were. I believe the damage done to social networks by this intrusive hard-sell methodology will probably never be undone.The lead protagonists were Joe Chernov at Eloqua and Jon Miller and Maria Pergolino at Marketo and both companies grew exponentially during 2011 and 2012. For example, from 2010 to 2012, Marketo’s revenue grew from $14.0 million to $58.4 million and from 200 customers to over 2,000. Oracle bought Eloqua in late 2012 and Marketo did an IPO in May 2013.Set up by Dharmesh Shah and Brian Halligan, Hubspot was Number 3 in the market, though it had major funding - over $100 million - from investors including Sequoia Capital and Google Ventures. Their differentiator was to use web, email and social media to drive business to the company, rather than aggressively targeting customers with direct response marketing methodologies. They named this Inbound Marketing.This focus on online media was having a major effect on publications, especially trade publications which had previously been the route to market for most B2B companies. Journalists were being put out of work and needed a new revenue stream. So a journalist, Joe Pulizzi, came up with the idea of using journalism techniques to drive people to companies, who paid them for their journalism. He gave it the meaningless title of content marketing.Hubspot (and Eloqua) embraced this and together they grew fast - very fast. Mike Volpe was CMO at Hubspot and Joe Chernov joined as VP Content Marketing in December 2013, having left Eloqua just before the acquisition by Oracle.I have respect for what Mike Volpe achieved at Hubspot before the company pivoted to the Eloqua method and the easy pickings of mid-market CMOs in 2013 - their marketing material was truly standout in the early days. My personal experience of Joe Chernov is of a totally ruthless individual, with no moral compass, so I would be surprised if there is smoke without fire here. I look forward to a good expose of the methods used by VC funded organisations in not just marketing but several other key areas (e.g. Uber in transportation).But my cautionary tale is for CEOs, CMOs and CSOs - all three of these companies are based on discredited industrial age marketing methods and they are becoming increasingly ineffective and damaging to companies which use them. Their software suites are a hotchpotch of adaptations and patches on an email marketing core. And content marketing is simply polluting the buyer experience with so much spurious material, it is ever harder to stand out.
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It has been established that states with strict gun laws have fewer firearms deaths. Why do gun-rights advocates continue to arg
Massachusetts is held as some kind of “model” for gun laws. In this state you have to have a license to even touch a gun. Nearly every gun is registered. The Assault Weapon Ban is alive and well. Basically, every liberal anti-gun dream short of a total ban exists.And when you look at the number of gun deaths, it looks like it is working.Well, you know what they say - There are lies, damn lies, and statistics.Here is how the numbers are fudged.First, when they list gun deaths, they list ALL gun deaths. Nationwide, nearly 2/3 of all firearm deaths are suicide. Here in Massachusetts, firearm s...
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Is there any advantage to using a B2B portal like Tradekey vs contacting a vendor directly for wholesale inquiries?
Business-to-business (B2B) e-commerce provides a way for your customers to purchase your products online, but also provides a host of other benefits to your organization. Imagine your customers, dealers, or distributors seeing both their online and offline orders in one place, managing their orders, budgets, seeing their pricing and available promotions through an online experience.10 Powerful Benefits of Having a B2B E-commerce Site:Scalability – An effective e-commerce solution will enable your organization to grow and scale easily to meet market demand and customer needs by opening new sales channels and continuously signNowing new market segments.Improved efficiencies – Through integration to the enterprise resource planning (ERP) and other back-end business systems, e-commerce provides marked efficiencies for B2B organizations. Customers are able to order online at their convenience, customer service can focus on actual customer service functions rather than simply being order takers, and the need to rekey data in independent systems is eliminated, thereby eliminating the possibility of errors and improving shipping processes and increasing order throughput.More customers – A B2B e-commerce site with public-facing catalog pages is a powerful way to signNow new B2B customers. Your future buyers not only prefer to shop online but will demand it. As B2B buyers head online to find the best prices, manufacturers and distributors can leverage the power of the search—and therefore, ready to index—pages of their site to locate new visitors and convert them into customers.Improved brand awareness – Improve brand awareness in the market place. Developing pages that can be indexed by search engine crawlers is a fast way to improve your site’s search engine optimization and improve the likelihood that your target audience will know who you are.Increased sales – Not only will you signNow new customers, e-commerce also allows you to easily implement an automated cross-sell and up-sell recommendation program, offering relevant suggestions to customers on the site and encouraging them to purchase related items or items with more features and functionality.Analytics – B2B e-commerce provides the perfect platform for an organization to launch a comprehensive analytics campaign. Through ecommerce, organizations can more easily measure and evaluate marketing campaigns, sales effectiveness, product mix, inventory turns, customer sales effectiveness, and customer engagement. Google Analytics offers e-commerce tracking, but integrating analytics with your ERP as well gives you much more valuable data with actionable insights.Customer-centric experience – Online Shopping for Electronics, Apparel, Computers, Books, DVDs & more sets the standard for providing an exceptional e-commerce experience and today’s online shopper expects an Amazon-like experience whether they are shopping for business or pleasure. While there are certainly differences in experiences for retail shoppers and B2B buyers, B2B organizations still need to employ intuitive design, rich content, and interactive functionality in their websites.Exceptional customer service – E-commerce provides an exceptional opportunity for the B2B organization to improve its customer service initiatives. E-commerce sites can provide access to self-serve portals with account, order, history and tracking information. Through integration with an organization’s enterprise resource planning (ERP) system, a robust e-commerce site can display customer specific products, services and pricing based on customer log in credentials.Improved sales engagement – Your physical sales team will also benefit from the launch of a comprehensive e-commerce effort. A B2B e-commerce site or portal will improve your sales teams’ visibility into customer orders, pricing, and history while on the road or working remotely.Multi-site capability – Launching channel-specific or co-branded e-commerce sites is easy with the right B2B e-commerce platform. This capability allows you to offer co-branded websites or microsites for each of your distributors or key clients as well allow for sites that cater to a specific international audience by presenting content in alternate languages or currencies.There are a number of b2b platforms that can be utilized to gain these benefits but it is recommended to go for top reputed platforms to ensure results some of these b2b platforms are listed below for your convenience:1. AlibabaAlibaba Group is a Chinese private consortium based in Hangzhou dedicated to e-commerce on the Internet, including business-to-business, retail, and consumer sales portals. It also offers online payment services, a price comparison search engine, and cloud data storage services. In 2012, two Alibaba portals together handled 1.1 trillion yuan (170 000 million dollars) sales, which is more than its competitors both eBay and Online Shopping for Electronics, Apparel, Computers, Books, DVDs & more combined.The company operates mainly in the People's Republic of China, and in March 2013 the Economist magazine estimated that the consortium could be valued at between $ 55 billion and $ 120 billion. During 2013, it achieved revenues of approximately US $ 7.5 billion and had approximately 22,000 employees in March 2014.Alibaba is currently listed in Hong Kong Stock Exchange, it is easily one of the oldest and biggest online B2B platform in the world serving more than 35 million users. It has ten associated companies, according to the corporate summary available on its website which are Alibaba International, Alibaba China, Taobao, Tmall, Juhuasuan, AliExpress, Alimama, Aliyun, Alipay, China Smart Logistics.Alibaba has shares in all types of things, but the company operates mainly through three sites: Taobao, China's largest shopping site; Tmall: Resembles Taobao, but the products on offer are of the highest quality; and Alibaba.com, which connects Chinese exporters with companies in other parts of the world.2. GlobalSpecA leading industry-specific search engine (engineering), GlobalSpec is a great resource for industrial parts, specifications, and related services. A US B2B Engineering website.GlobalSpec is another catalog that mainly works very well for the North American and Asian B2B market. The high percentage of the electronic sector stands out here. It is a payment catalog that has an advanced statistics system with which the customer can create a list of potential customers since the system itself detects visits and debug.It is a particular directory and has the advantage that all its users have to be registered before using it. So GlobalSpec.com makes a difference to other more general directories. It also has another signNow advantage as it can offer additional information regarding visits.In the world of Marketing, Business to business is known as a way of working with companies directly ("business to business"), as it encompasses the commercial operations that the firms perform between them and without depending on the final.3. eWorldTradeeWorldTrade is a new online B2B site that has been growing fast and is creating a new and improved way for the buyers and sellers to signNow each other. eWorldTrade is a subsidiary of Reckon Media LLC from United States, experienced in digital media and technological service providing.Headquarters of this B2B site is located in the Dallas, Texas and it is running all its major operations from Karachi, Pakistan. It has now become a part of CPEC to make better trade relations between Pakistan and China. The main aim that this site is to help the Chinese suppliers, dealers and manufacturers signNow their potential audience. eWorldtrade offers a variety of features such as lead generation, dedicated online support, hosting, etc all free of cost to new sign ups.This online global B2B platform is said to be one of the fastest growing online marketplaces where thousands of sellers, dealers, suppliers, manufacturers, and vendors are registering every day and meeting their potential clients from around the world.Thousands of manufacturers from different cities and countries are registering themselves on the website every day, and it can be seen that this platform will be great competitors to all other B2B platforms. eWorldTrade.com offers everyone a chance to become a reseller of different products and services. It has proved to be beneficial for small businesses and manufacturers in China who are willing to globalize their businesses.4. KinnekB2B Market Kinnek is willing to change things. It works to connect the SMEs with suppliers who are offering the products they need and provide them with affordable prices. Based on Kinnek’s growth in recent months, the company raised $ 10 million from Matrix Partners and others to continue expanding its market to new markets and vertical markets.What makes Kinnek.com work is that it's a buyer-driven market instead of focusing on the sellers. Instead of having suppliers list all of their products available, SMEs submit what they would like to buy, and then the platform connects with vendors who might be able to assist them.Kinnek has an algorithm to assist in determining which sellers are most likely to have the goods ordered and alerts them. Suppliers then provide information on what items they have and how much they cost, and buyers choose from among them. It ignited liquidity, but also means customers get good prices.The company is new to the field but is growing around 30-40 percent month by month. Even so, there is a huge market available for supplies for small and medium-sized businesses, and now it's just scratching the surface.Nowadays it focuses mainly on some large verticals such as bakeries, restaurants, food processing hotels, companies, and other businesses that are based on hospitality as well as small manufacturers and suppliers globally. But it wants to expand to other verticals, and become the place where all small businesses find supplies.5. EC PlazaAnother Korean e-commerce website in Korea, ecplaza is launched in four languages: English, Chinese, Japanese and Korean. One of the fastest growing B2B Website in South Korea. ECplaza.net started as a B2B trading portal site in 1996, EC Plaza has grown to number 1 online Trade platform offering online and offline service to over 400,000 members. This online b2b platform doesn’t only operate B2B website, trade consulting, EDI service, etc. it also offers the SMEs offline trade-related services, based on export marketing.With a worldwide network and high brand recognition, we are extending our business field to the global market by providing signNow value such as more business opportunities, cost saving, and convenience.Over 4 million offers are posted on our website, which is the largest scale in the world. Besides, our B2B site is on the top level of the list of some of the leading ranking platforms such as Rankey, Alexa, 100 HOT, etc.The premiere wholesale B2B marketplace, ECPlaza provides information on wholesalers, importers, exporters, manufacturers, suppliers, and buyers of various products around the world. Suppliers can promote their products and services. Buyers always find information, services, and products that different manufacturers, sellers or worldwide suppliers' are offering them, this is one of a leading B2B platform for everyone.6. ThomasNetPreviously called ‘The Thomas Register of American Manufacturers’ ThomasNet is a leading online platform for B2B seller discovery and product sourcing, and is visited by more than 1.8 million buyers every month. For over a century, Thomas have connected manufacturing and industrial buyers and sellers.Today buyers worldwide including engineers, purchasing agents, facilities managers and more, come online and use ThomasNet for product sourcing and supplier discovery, mainly in the USA.This free online platform combines semantic product search technology with information rich company profiles enabling educated supplier selection. It is a large and increasingly global marketplace that promotes 650,000 distributors, manufacturers and service companies within 67,000 industrial categories.Thomas is more than a directory, allowing you to individually ask companies for quotes. Unlike Alibaba it doesn’t allow you to publish a general “Request for Quote” from everyone, but it is still very useful. The domain authority of this site speaks for itself.For a complete list top rated b2b portals you can visit this link:Top Trending 15 B2B Marketplaces To Boost Your Business In 2018
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What is the next wave of innovation in e-commerce after flash sales and private sales?
Ok, I have thought about this a lot having worked on a business plan/model in this space. The next great ecommerce phenomenon will be:FUN. Like not just fun because you got a great deal, or the site has great marketing and is Flashy. Hanging out with your friends at the mall when you're 14 years old was probably the last time you had a FUN experience that involved consumerism. And do you realize it was fun even though you had maybe $18 to spend on something shitty from Anchor Blue or that one pink and black chain (I forgot the name) that sold vaguely adult products. Now all your experiences online or offline are tinged with the maniacal pressure to get the best F-ing deal on the planet, or the sublimated guilt of spending more money than you really feel comfortable doing on some "brand", but hey it's Amazon Prime and it will be here in 36 hours so it's OK! Neither of these scenarios are really pure FUN FUN FUN 'till your daddy takes your T-Bird away.PRODUCT DRIVEN. Both in the sense that the site will be a PRODUCT that the web hasn't seen before: not just a marketing or business model gimmick, or smartly targeted audience segment, or whatever. And in the sense that the PRODUCTS you buy will be front and center in the experience.Will CHANGE what "buying" actually MEANS. Every ecommerce business model I've seen to date actually underwhelms because it aims far too low. The point of the web is that it makes it possible to actually change the definition of vocabulary words we use day in and day out through novel experiences. But all these fancy deal-a-day-private-sale-curated sites still mean "buying" when they say "buying". Thats boring!Will be acutely aware of MIMETIC DESIRE and the full implications of Rene Girard's thinking on modern consumer behavior.So that's my tease about what I think/know the next phenomenon will look like, at least in my imagination. Peace out!
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How are large, open world games like GTA V made?
** I do not work for Rockstar and or am affiliated with Rockstar games and their affiliated companies responsible for the GTA franchise, intellectual property, and or GTA:V. This is just some insight to how the process typically works. I'm passing this along to those that are my friends who are currently working at large game studios including Rockstar. This is my opinion and not representative of how Rockstar's internal process actually works (it's along the lines), and yes this post will be littered with grammatical errors and mistakes, sorry. This post is pretty long, but it covers how AAA games are made both from my experience working in the industry, and from friends who are currently building games.How the process typically works in a AAA game."Grand Theft Auto 5 is an incredibly complex game for any studio to handle, let alone produce." The estimated cost for developing such a game of this grandiose scale is in the hundreds of millions with hundreds if not thousands of employees building such a product in a collective tandem. Along with a collective hundreds of thousands of man hours, millions lines of code, QA testing, many years, and sleepless nights. It's no easy task to build a game that is filled with a wealth & breadth of depth and scale. So why make a game this big? The return on investment can make or break a studio. With Rockstar investing millions if not a few hundred million into a game that hasn't even hit market-shelves proving that the concept had worked is extremely risky in todays volatile video game market, yet alone economic market. However, if the product is successful; for example opening up with a launch day of 9.5 million sales at a base retail price of $60 (USD) with some fluctuation between $60-$90 for the collectors edition, this then can net extremely profitable returns for the publisher and developers. So what comes first? Rockstar has already proven that the "GTA" concept is successful with previous GTA releases. That being said, GTA is a proven concept that works, so building a prototype / and story around the GTA universe is relatively simple in terms of continuing the GTA ip (intellectual property). With an already established and existing market with consumer demand for open world sandbox games, GTA5 will fare pretty well.They don't need to build a sci-fi universe with a cowboy running around gunslinging aliens from the ground up. Which in the end may or may not work. The GTA franchise has been proven to work, and the sandbox genre is currently in demand, so GTA:V will most likely succeed. So, the challenge for Rockstar is keeping the genre of fresh and innovative while keeping the players interested and staying current in leveraging current & next gen platforms, and pushing the game industry forward. Albeit, with all the preparation of making sure the game works, and is fun during consumer testing there's a lot of luck if a game will succeed. Many of these variables include; timing of the product's release, the current demand, the interest from varying demographics, and whether or not there are socio-economic influences at play where as whether or not many consumers don't have available discretionary income at their disposal. These are all factors that need to be considered ahead of time to minimize a failed launch, bottleneck in production, and so that at the end of the fiscal year the company can pay employees and recoup loses without too high of a burn rate with returns in the red. Then comes the game's many "engines".With that being said some of the past technologies used to develop old GTA titles can be retrofitted for the new asset pipeline for developing GTA:V. Internally, Rockstar is still going to have to build new pipelines for artists to deliver their content to multiple teams, engineers to push new builds, and so on. The technical team and the content makers will most likely be using Perforce, or Alien Brain. If they are using Perforce, then they'll most likely be integrating it with Shotgun, Helix, and Swarm. Perforce is used to manage assets on a server. Perforce is a VCS and is used typically across all AAA companies whether they adopt Perforce or utilize another Version Control System. VCS is at the heart of ensuring coherence and stability in AAA games development.The pipeline system would most likely fall under "tools development" which a team of engineers would be responsible for. Afterwards, there's going to be a custom scripting language added on top of an existing language used to build and script GTA's world, gameplay programming, missions, and events. The game most likely will be written in C++, and the game is made together in Rockstars RAGE engine. On-top of using C++, Rockstar will leverage scripting languages such as LUA / Python to manage gameplay scripting so that game designers can edit game play and test for game feel.- "Sandboxes": For the sake of brevity, let's say they'll be using lots of sandboxes to build the games many features before putting all that content into a release master build. - They're going to need multiple sandboxes to build things in. When everything is built in these different sandboxes, everything then will be merged into one sandbox. - An engine that houses the game. This would be the release branch of the game internally. - There's definitely a level editor that allows content creators (level designers, environmental artists, etc) to build the game quickly. - A cutscene team. This typically will fall to the VFX and Art department. - Animation coherence / testing sandbox.- An internal gameplay testing white room for testing out various gameplay mechanics, and game feel. (how a car drives, shooting enemies, etc) "the debug engine essentially". - A sound engine / branch. Here the foley effects will be placed into the world, tested, along with sound effects, and music. - A sound system for voice actors. - Story tree engine / narrative engine. - Multiplayer sandbox along with its network testing counterparts (pay loading, smoke tests, etc) - They're going to be using a ton of mathematical computations that predict what a player will do against the AI, an objective, or whether or not a player has met a certain criteria for X.- Most of it will be behavioral AI algorithms. - A lot of will also be 3D rendering. - Rendering assets will also be done with an algorithm to utilize the most memory efficient usage of the game so that the console / pc is not being over-clocked. With that being said, they'll probably use a 3rd party tool to help condense assets.- Calculating objects with objects inside the game world.- Running searches in the background to see what x player is doing and how to predict the next outcome.They'll be using some sort of system to manage things.Inside they're also going to be using AlienBrain / Perforce or some sort of equivalent system (most likely a private enterprise system) to house builds and backup all assets, for collaboration. This is used for "source control" on a larger scale. AAA studios have millions of files to manage, and in the event that the game breaks during development, the technical team can rollback. Though costly, to rollback two-three days work, is much easier, than losing an entire projects length of work if shit really hits the fan. - Systems:- Perforce: Or a private enterprise software (most likely this).- An enterprise task software - Server storage for housing builds, and backing stuff up.- Game analytics system (they track what you do in the game). Services such as Kontagent which is very pricey.- Custom scripting language built on top of a pre-existing system (mostly used for gameplay scripting, hotlinking objects, think LUA on top of C++)- Some sort of enterprise employee system for inhouse purposesFor managing the design of the game and so that milestones are met, Rockstar is either using trickle down SCRUM or AGILE SCRUM with SCRUM masters. They are also probably taking advantage of using working methodologies such as MoScOw and SWAT to make decisions. For the art tools:More than likely, they're going to be using Zbrush, Maya, or Mudbox for 3d modeling. The artists are then going to be getting their hands dirty with a variety of tools including, Photoshop, Sketchbook Pro, Illustrator, After Effects, and what not. For the engineers: For coding, it's going to be a mix of Visual Studio, and or some other SDK + IDE that isn't available on the market. There's also going to be a version control system (VCS) in place and a chain of senior engineers that oversee the code from junior engineers before it goes into the release branch. Here juniors and non-senior engineers will work on forked branches that they checkout before submitting them for a vetting process before integration. Rockstar also leverages Autodesks new game development tools such as Scaleform, Beast, Kynapse, HumanIK. Sound is going to be using either Logic Pro, or Pro Tools, Ableton live, and possibly AVID. They're also going to be shelling out a lot for analytics measurement for seeing what players are doing in the game with a lot of telemetry. Still reading? One person, yet alone 20 people can't build GTA:V.There's going to be a lot of math involved in GTA:V.There's probably a whole team just of programmers responsible for handling the physics of the game. Geometric meshing, physics, handling vectors, the friction of a car against the slope of the road in the Hollywood hills, the force of a car running into an object, etc. Just calculating the math on paper is difficult enough, having to program it in is even more so! However, a lot of this math will be handled by the engine itself at runtime; math is still a crucial component. There's going to be a lot of animation involved in GTA:V.Along with all the physics, there is going to be a lot of animators, riggers, and programmers working in tandem so that the games animations look fluid and play well. This being calculating the frames for managing when an animation plays, handling cutscene animation, rigging the bones and steps to the game with controller input. The list goes on and on. There's going to be a lot of gameplay scripters.Someone is going to have to write the gameplay scripting. So that when you press fire on say an Xbox One controller, it fires back and shoots. Along with all the other actions needed for a games mechanics / actions. There's going to be a dedicated team of AI scripters.Someone has to write the path finding and math behind what an NPC does against a player. The projectiles fired at a player and X, and what it should do if the actions are met and or not. This involves a lot of math, trial and error, and solid programming skills. Here's a great book on writing AI. Behavioral Mathematics for Game AI: Dave Mark: 9781584506843: Amazon.com: Books There's going to be that team of producers, senior devs, senior designers, etc.With all thats going on someone is going to have to oversee the production of GTA:V. To make sure that it is up to par and that they can report back to the people funding the project with a product that is up to quality. Remember, someone has to shell out around a hundred million or more to make this game work. These people are responsible for ensuring that the game comes to fruition, meets milestones, and ships. There's also going to be a team of marketers!Someone has to make sure we hear about GTA:V! This can be both internal and out sourced to agencies who build advertising campaigns for the game.There's also going to be a team of tools developers!From building the internal asset pipeline, to ensuring that the assets are loaded into the engine properly, there will be someone dedicated to keeping the engine and tools greased up and oiled. There's also going to be a team of network developers!Someone has to develop a system to handle packets, make sure the servers work, and that the multiplayer functions. There's also going to be a team of game designers, writers, etc!Who comes up with the story? Who builds the game mechanics? Who comes up with the missions? Who writes the narrative? There's also going to be a team of artists, animators, ui designers!Someone has to make the art for the game?There's going to be the legal department.Everything has to be analyzed by a legal department to make sure that GTA:V doesn't come under suit for bsignNowing something that was unintentional. There's also going to be a team of voice over actors, sound designers, and sound developers!Get that sound in the game! Someone is going to have to produce the music, foley effects for the game, and then someone is going to have to handle coding those sounds into the game.There's also going to be a team of mocap'rs, and other people too!Time for the green screen action in Hollywood. People are going to have to dress up in Skeltor suits with balls stuck all over them to get the most realistic rendering and capture of walking animations, combat punches, and what not. There's also going to be someone at Sony, Microsoft, ESRB.Someone has to make sure the game is up to compliance with their next gen and current gen software. That Rockstar has met there guidelines for mastering the game. For every infraction made against compliance, Rockstar can be fined by ESRB, and or Microsoft. During this period, mastering falls to the lead producers. There's also going to be a team of Quality Assurance testers!It's time for a bughunt! Typo spotted in the French translation of the game? Game stops loading after Xbox One's middle button is pressed and switched to profile 2? I fell through the worlds geometry and am now floating in space. There is going to be a large team of QA tester and several QA leads who will ensure that severe bugs are not shipped when the game hits release. There's also going to be a team of Translators, ESRB compliance testers, etc. Since the game is going to be distributed worldwide there's going to have to be a team for translators, voice actors who speak in different languages, and localization personal. There will be people responsible for the compliance testing for signNowing the game in certain regions.There's going to be a team for something I missed. If you've got the gist of all "There's going to be a team of______". There's a lot of people and teams who have to work together to make something this big. Teams that specialize in coding, tools coding, art, concept art, sound, localization, ui, ux, game design, etc. In conclusion.As you can see there's a lot that goes into producing a game. Whether you're making a small game, or large game such as GTA. There's a lot involved from handling code, to visual design, all the way to good UX through game feel, emotioneering, etc. There's a lot that goes into producing games. With a plethora of teams in which I'm positive I've probably didn't mention above, along with some other resources that I've skirted around. Building a game the scale of this magnitude is no easy task. Plenty of teams and a collective hundreds of thousands of man hours just to make a game for our enjoyment is what goes into building a game this large. So, the next time the credits roll up in any game you're playing, -please don't skip them-, take a moment to thank the people that made that said game possible and just remember how hard it is to make any game whether small or large. For your reading.Behavioral Mathematics for Game AI: Dave Mark: 9781584506843: Amazon.com: BooksAI Game Engine Programming: Brian Schwab: 9781584505723: Amazon.com: BooksPhysics: Alan Giambattista, Betty Richardson, Robert Richardson: 9780077339685: Amazon.com: BooksThe Art of Computer Programming, Volumes 1-4A Boxed Set: Donald E. Knuth: 9780321751041: Amazon.com: BooksAmazon.com: C++ Primer Plus (6th Edition) (Developer's Library) (9780321776402): Stephen Prata: BooksConcrete Mathematics: A Foundation for Computer Science (2nd Edition): Ronald L. Graham, Donald E. Knuth, Oren Patashnik: 0785342558029: Amazon.com: BooksThe Pragmatic Programmer: From Journeyman to Master: Andrew Hunt, David Thomas: 9780201616224: Amazon.com: BooksGame Engine Architecture: Jason Gregory, Jeff Lander, Matt Whiting: 9781568814131: Amazon.com: Bookshttp://www.amazon.com/Clean-Code...
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Whatever your need, we have all the resources and skills to help you realize your web and digital strategy.Together, we will establish an effective Web marketing plan that will allow you to boost your business in the coming years! Did you know that almost a third of small businesses in Quebec do not have a website, while 80% of Canadians consult a website before buying a product or service?Working with a website design agency represents for your SME the opportunity to make itself visible to the 33 million Canadian Internet users.This visibility will be a new way to signNow your potential customers and increase your sales .What is website design?Website design is a key element in a development strategy. A website is the central tool for the visibility of a company on the Internet.An effective website will not only enhance the attraction, but also the acquisition and retention of new customers.Website design in a few questionsSMEs who have used our website design agency were able to find the answers to the following questions:What are the current expectations of targeted consumers ?How to increase the visibility of my SME with a wider qualified clientele?How to increase the competitiveness of my company in its market?How to gain credibility in my sector of activity and with my clientele?How to communicate my offers of products and services to a larger number of prospects?Most SMEs face signNow start-up costs and limited financial resources. 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